Due to the ongoing COVID-19 pandemic the symposium will be held entirely online. Please see the updated dates below.
The 19th annual Symposium on Computer Animation (SCA) will be held online,
August 24-26. Due to conflict with other conferences we decided to move the virtual conference later in September and the dates will be announced soon. The symposium will be hosted virtually.
SCA is the premier forum for innovations in the software and technology of computer animation. It unites researchers and practitioners working on all aspects of time-based phenomena. Our focused, intimate gathering, with single track program and emphasis on community interaction, makes SCA the best venue to exchange research results, get inspired, and set up collaborations. We hope to see you in cyberspace!
We invite submission of original, high-quality papers on computer animation, broadly defined as computation dealing with time-varying phenomena. Each submission will be refereed on the basis of technical quality, novelty, significance, and clarity.
All accepted papers will be published in the journal Computer Graphics Forum. Find the LaTeX template here.
We invite work on a broad range of topics, including:
- 2D, 3D, and N-D animation systems
- Autonomous characters
- Clothing animation and simulation
- Expressive motion / communication
- Facial animation
- Group and crowd behavior
- Intuitive interfaces for creating and editing animations
- Mathematical foundations of animation
- Methods of control and artistic direction of simulations
- Machine learning techniques for animation
- Nature in motion (natural phenomena, plants, clouds, …)
- New time-based art forms on the computer
- Novel time-varying phenomena
- Perceptual metrics and foundations of animation
- Physical realism / measuring the real world for animation
- Physical simulation
- Fluid animation
- Planning / learning / optimization for animation
- Real-time and interactive methods
- Camera control methods for computer animation
- Sound and speech for animation
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.
* Submission via email to email@example.com
* SCA will be using the Eurographics / Computer Graphics Forum style
* Submission deadline: August 29
* Notification of acceptance: September 3
All poster abstracts should be submitted via email to firstname.lastname@example.org by the submission deadline.
Each email message must be less than 25MB. If this is not sufficient for your submission or supplemental materials, you may send your submission in parts as attachments to several emails.
For supplemental materials, links to external websites are allowed.
Poster abstracts are permitted to be up to three pages in length (including references, acknowledgements, etc.) and have to be submitted as a singe PDF file. The abstracts should be written and presented in English. Submissions must be camera-ready, with author names and affiliations listed. The review process will be single blind. Supplemental material such as videos may also be submitted electronically and will be made available to reviewers. Please find the LaTeX template here.
Poster abstracts will be included in the Eurographics Digital Library.
Dominik L. Michels, KAUST
Stunning new game or VFX demo?
Cutting edge research or technical results?
Practical solution to common industry problem?
Submission deadline (already camera ready format with authors): July 23
If you are excited to share new ideas and insights with animation professionals and researchers then SCA Showcase Submissions wants you!
This year SCA is inviting members of the animation community to submit short showcase works to be presented at SCA alongside the latest academic progress. A showcase submission consists of a 1-2 page description along with an image reel, video or demo to highlight the contribution. Each submission will be evaluated by an international committee of animation experts (from both industry and academia) and accepted submissions will be presented at SCA alongside other showcase submissions and state-of-the-art academic research.
Showcase presentations can take any form, from a slide-based talk to a live demo, and will also appear in a summary of the proceedings of the conference.
Find the LaTeX template here!
All dates are 2020 at 23:59 UTC.
- Title and Abstract Submission:
May 4June 4
- Paper Submission:
May 7June 7
- Paper Notification:
June 24July 28
- Paper Revised Version:
July 8August 16
- Approval of the revision:
July 13August 20
- Paper Final Notification:
July 16August 24
- Camera-ready Paper:
July 23September 1
- Poster Submission:
August 6August 29
- Poster Notification:
August 18September 3
- Showcases Submission: July 23
- Virtual Symposium:
August 24-26September TBA
Papers should be submitted electronically using the online system given above.
Paper submissions must be anonymous and include the unique paper ID that will be assigned upon creating a submission using the online system. Format your paper according to the Eurographics / Computer Graphics Forum publication style given above. The SCA paper program uses double-blind reviewing, so please remove all personal data, such as author names and affiliation from your submission! Please use your submission ID instead of author names.
SCA has a strict two-cycle review process. That means papers will be rejected after conditional acceptance if they fail to incorporate the required changes.
Papers should not have previously appeared in, or be currently submitted to, any other conference or journal.
Papers should not exceed 10 pages excluding references, and should be written and presented in English. Reviewers might rate a submission lower if it is perceived as being unnecessarily long. Authors are encouraged to use supplementary documents to provide extra content. Supplementary material such as videos may also be submitted electronically and will be made available to reviewers (size up to 200MB).
- Dominik L. Michels, KAUST
- Daniel Holden, UBISOFT
- Sheldon Andrews, École de Technologie Supérieure
- Jernej Barbic, USC
- Adam Bargteil, UMBC
- Christopher Batty, University of Waterloo
- Thabo Beeler, Disney Research
- Bernd Bickel, IST Austria
- Ronan Boulic, EPFL
- Derek Bradley, Disney Research
- Nuttapong Chentanez, NVIDIA
- Simon Clavet, UBISOFT
- Fernando de Goes, Pixar
- Martin de Lasa, Autodesk
- Kenny Erleben, University of Copenhagen
- Stephen Guy, University of Minnesota
- Jessica Hodgins, CMU
- Daniel Holden, UBISOFT
- Jin Huang, Zhejiang University
- Alec Jacobson, University of Toronto
- Doug James, Stanford University
- Ben Jones, University of Utah
- Danny Kaufman, Adobe
- Theodore Kim, Pixar Research
- Taku Komura, University of Edinburgh
- Dan Koschier, University College London
- Sung-Hee Lee, Korea Advanced Institute of Science and Technology
- Miles Macklin, NVIDIA
- Maud Marchal, IRISA INSA
- Aleka McAdams, Walt Disney Animation Studios
- Matthias Mueller-Fischer, NVIDIA
- Rahul Narain, Indian Institute of Technology Delhi
- Dan Negrut, University of Wisconsin-Madison
- Miguel Otaduy, URJC
- Dinesh Pai, UBC
- Eric Paquette, ETS
- Nuria Pelechano,
- Julien Pettre, INRIA
- Nancy Pollard, CMU
- Soraia Raupp Musse, Pontifical Catholic University of Rio Grande do Sul
- Damien Rohmer, Lyon University
- Craig Schroeder, UCLA
- Tamar Shinar, University of California
- Hubert Shum, Northumbria University
- Eftychios Sifakis, University of Wisconsin-Madison
- Melina Skouras, INRIA
- Shinjiro Sueda, Texas A&M University
- Joseph Teran, UCLA
- Matthias Teschner, University of Freiburg
- Daniel Thalmann, EPFL
- Bernhard Thomaszewski, Université de Montréal
- Nils Thuerey, TU Munich
- Michiel van de Panne, University of British Columbia
- Huamin Wang, Ohio State University
- Chris Wojtan, Institute of Science and Technology Austria
- KangKang Yin, Simon Fraser University
- Zerin Yumak, Utrecht University