Important Dates
CALL FOR PAPERS
The 24th annual Symposium on Computer Animation (SCA) will take place in Vancouver, Canada, from August 8 to August 10, 2024.
SCA is the premier forum for presenting innovations on the theory, software, and technology of computer animation. The conference is a focused and intimate gathering of researchers and practitioners working on all aspects of time-based phenomena. Its single track program features paper sessions, poster presentations, panel discussions, and keynote talks. Plus its emphasis on community interaction makes SCA the best venue to exchange research results, get inspired, and initiate collaborations.
We invite submissions of original, high-quality papers on computer animation, broadly defined as computation dealing with time-varying phenomena. Papers will be submitted to the Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACMCGIT) journal and undergo two rounds of review. Accepted papers will appear in the PACMCGIT issue on SCA 2025, and authors of accepted papers will present their work at the conference.
The conference topics include:
- 2D, 3D, and N-D animation systems
- Autonomous agents
- Clothing animation and simulation
- Computational design of animated systems
- Expressive motion / communication
- Generative and morphable models
- 3D and 4D motion modeling
- Learned character control
- Facial animation
- Feature learning of motions, faces, body shapes and hand gestures
- Foundation models for animation
- Group and crowd behavior
- Interactive computer graphics
- Intuitive interfaces for creating and editing animations
- Mathematical foundations of animation
- Methods of control and artistic direction of simulations
- Machine learning techniques for animation
- Multimodal techniques for animation
- Modeling and simulation of natural phenomena
- Nature in motion (natural phenomena, plants, clouds, etc.)
- New time-based art forms on the computer
- Novel time-varying phenomena
- Perceptual metrics of animation
- Physical realism / measuring the real world for animation
- Physical simulation
- Fluid animation and simulation
- Planning / learning / optimization for animation
- Real-time and interactive methods
- Camera control methods for computer animation
- Sound and speech for animation
- ... as well as related problems in robotics game development, human-computer interaction, simulation visualization, computer vision and others.
SCA welcomes all kinds of contributions that advance the field of computer animation. This includes new and improved algorithms, but also:
- New datasets, or carefully and thoughtfully designed (collections of) datasets based on previously available data
- Advanced practices in data collection and curation
- Benchmarks and benchmarking tools
- Perceptual studies
- Experimental studies
- Material measurements
- Systems
- Hardware
- Theoretical foundations
- New promising approaches that do not yet achieve state-of-the-art performance
TECHNICAL PAPERS - SUBMISSION GUIDELINES
We invite you to submit high-quality work on animation and simulation broadly defined as computation dealing with time-varying phenomena. Each submission will be reviewed by an international program committee for technical quality, novelty, significance, and clarity, novelty, significance, and clarity.
Papers can be submitted via the EasyChair website.
- Papers should be written and presented in English.
- There is no strict maximum length for submitted papers. However, we recommend that research papers be up to 16 pages (excluding references), and longer papers should make a very significant contribution.
- Authors are encouraged to use supplementary documents to provide extra content.
- A paper submission should describe an original work of the authors.
- Authors must not use ideas or content originating from others without properly crediting their original sources.
- Supplementary material such as videos may also be submitted electronically and will be made available to reviewers (size up to 500MB). Videos are required for techniques involving motion or animation.
- The author(s) of accepted papers must also attend the conference and present their work in-person. At least one (1) author from each accepted paper must register for the conference.
Submitted articles will receive two rounds of reviewing by at least three (3) expert reviewers. Technical papers conditionally accepted in the first round will undergo a second round of revision and review and, conditional on final acceptance, will be published in the PACMCGIT issue on SCA 2025. There is no rebuttal process.
Paper Format
Research papers should be in ACM article format using the ACM small trim journal size (acmsmall
). For the review version, please use the command \documentclass[acmsmall, screen, review, anonymous]{acmart}
.
Anonymous Submissions
Paper submissions must be anonymous and include the unique paper ID that will be assigned upon creating a submission using the online system. The review process is double-anonymous, so please remove all personal data, such as author names and affiliation from all your submission files.
Papers should not have previously appeared in, or be currently submitted to, any other conference or journal. SCA follows the same anonymity policy as SIGGRAPH. Any case of violation will be determined by the chairs and could result in a desk rejection.
Awards
Best Paper Awards will be given to exceptional submissions on the cutting edge of computer animation.